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Final Fantasy XVII Rumors Intensify

Salsabilla Yasmeen Yunanta by Salsabilla Yasmeen Yunanta
September 25, 2025
in Game Updates & New Releases, gaming, Gaming Trends & Industry
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Final Fantasy XVII Rumors Intensify
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In the ever-turning cycle of the gaming world, few whispers generate as much seismic energy as those surrounding a new, mainline Final Fantasy. In the wake of Final Fantasy XVI‘s cinematic, action-heavy triumph and the continued success of the Final Fantasy VII Remake saga, the global fanbase has turned its collective gaze toward the horizon, asking the inevitable question: what comes next? For months, the answer has been shrouded in secrecy. But now, the silence is breaking. A series of detailed, cohesive, and incredibly compelling leaks have begun to surface, all pointing to a single, enigmatic codename: Project Requiem.

These are not the scattered, contradictory forum posts of years past. This is a flood of alleged information, supposedly originating from early pre-production documents at Square Enix’s Creative Business Unit III, the acclaimed studio behind Final Fantasy XIV and XVI. The leaks paint a picture of a Final Fantasy XVII that is not only a stark departure from its immediate predecessors but also a thoughtful evolution, blending classic series tenets with a bold, dark new vision.

This article will serve as your definitive guide to the “Project Requiem” rumors. We will delve into the game’s rumored gothic, magitek world, its innovative new party-based combat system, the central narrative themes, and an analysis of why this rumored direction may be the perfect next step for the legendary franchise. Prepare to step into the eternal twilight, as we explore what could be the boldest Final Fantasy yet.

The World of Solara: A Kingdom Under a Dying Sun

The most striking element of the “Project Requiem” leak is its proposed setting: the world of Solara, a land trapped in a state of perpetual twilight. Ages ago, a cataclysmic event known as the “Sundering” shattered the celestial balance, locking Solara’s sun in a permanent state of eclipse. The world is now lit only by a faint, ethereal corona and the sickly glow of “Aether,” the very lifeblood of the planet.

This is a world where magic is not a gift, but a finite, polluting resource. The use of magic leaves behind a toxic, crystalline residue known as “The Gloom” or “Aether-stain,” which corrupts the land and twists living creatures into monstrous “Nocturnes.” The central hub of this dying world is the last great city-state, Noctis Aeterna.

The leaked concept art describes Noctis Aeterna as a breathtaking fusion of gothic architecture and decaying magitek. Imagine the towering, vaulted spires of a dark cathedral blended with the brass pipes, glowing vacuum tubes, and gas lamps of an industrial revolution powered by failing magic. The city is a vertical society, built into the side of a colossal mountain.

  • The Spire of Luminance: At the peak, bathed in the faint light of the corona, live the ruling class known as the “Luminaries.” They control the last remaining sources of pure Aether, living in opulence while the city below them decays.
  • The Gloom-Ridden Mid-Tier: The vast majority of the population lives in the sprawling middle sections of the city, constantly shrouded in mist and the toxic runoff from the Spire. Life here is a grim struggle for survival against the encroaching Gloom and the mutated Nocturnes that stalk the shadows.
  • The Undercroft: The deepest, darkest parts of the city where the poorest citizens and outcasts reside, and where the Aether-stain is thickest.

This setting immediately establishes a powerful thematic core: a stark class divide, environmental decay caused by the abuse of power, and a world clinging to life in a literal age of darkness. It moves away from the high fantasy of XVI and the sci-fi of VII into a more somber, atmospheric “gaslamp fantasy” or “aetherpunk” genre, reminiscent of titles like Bloodborne but with a distinctly Final Fantasy flair.

A Return to Strategy: The “Resonance” Party System

While Final Fantasy XVI was praised for its visceral, action-focused combat, a significant portion of the fanbase lamented the loss of a controllable party. The “Project Requiem” leaks suggest Final Fantasy XVII is addressing this head-on, with a rumored return to a full, four-person party system built around an innovative new mechanic called “Resonance.”

The goal is allegedly to merge the strategic depth of classic Final Fantasy with the fluid, real-time action that modern audiences expect. Here’s how the Resonance system is rumored to work:

A. The Fully Controllable Four-Person Party: At its core, the leak promises a return to the classic party structure. Players will be able to freely switch between four unique characters on the battlefield, each with their own distinct abilities, playstyles, and job classes. This is a direct response to fan feedback and signals a renewed focus on team synergy and composition.

B. The Resonance Mechanic: This is the system’s revolutionary element. Resonance is a dynamic link between party members that grows through both narrative choices and combat actions. Characters fighting in close proximity, healing each other, or combining specific abilities will build their Resonance gauge. When activated, Resonance unlocks powerful new abilities and effects that are unique to the combination of characters involved. For example:

  • A Warrior and a Black Mage in high Resonance might unlock a “Spellblade” state, imbuing the Warrior’s attacks with the Mage’s last-used element.
  • A White Mage and a Dragoon could trigger a “Valkyrie’s Dive,” where the Dragoon’s jump attack also creates a powerful healing AoE upon landing.

C. An Evolution of the Job System: The classic Job System is said to return, but with a dynamic twist. Instead of just mastering one job, characters can “resonate” with each other to create hybrid jobs and abilities in the heat of battle. This encourages constant experimentation with different party setups. Mastering the synergy between a Time Mage and a Monk might be the key to defeating a swift, evasive boss, while a Summoner and a Green Mage could combine their powers to control the entire battlefield.

D. Strategic Action, Not Just Reaction: The combat will still be fast-paced and action-oriented, but the Resonance system forces players to think strategically. Positioning will be crucial to maximize Resonance links. Choosing which party members to build synergy between will be as important as dodging an enemy’s attack. This blend aims to satisfy both fans of the strategic, turn-based era and those who prefer the modern, action-RPG approach, creating a system that is easy to learn but incredibly deep to master.

The Protagonists: Outcasts of the Eternal Night

The leaks offer a glimpse into the rumored cast, a group of outcasts brought together by the encroaching Gloom.

  • Kael (The Protagonist): A young man branded an “Aether-eater.” He possesses the rare and feared ability to absorb the polluted Gloom and temporarily wield its chaotic power without turning into a Nocturne. This makes him a pariah in Noctis Aeterna but also potentially the only one who can fight the decay at its source. His central conflict is a race against time, as each use of his power brings him closer to losing his own humanity.
  • Lady Seraphina (The Disgraced Knight): A former member of the Luminary Guard who was exiled to the mid-tier after uncovering a dark secret about the ruling class’s use of Aether. She is a classic Dragoon or Paladin archetype, driven by a rigid code of honor and a desire for atonement.
  • Roric (The Undercroft Engineer): A gruff but brilliant mechanic from the city’s depths who builds gadgets powered by scavenged, unstable Aether-tech. He represents the resilience and ingenuity of the common folk and likely fills a Machinist or Ranger role.
  • Elara (The Scribe of the Eclipse): A mysterious scholar obsessed with the history of the Sundering. She believes the key to saving Solara lies not in fighting the Gloom, but in understanding and reversing the ancient cataclysm. She would be the party’s primary magic-user, a Sage or Arcanist.

Analysis: Is “Project Requiem” a Plausible Future?

While we must treat any leak with skepticism, the details within the “Project Requiem” rumors form a remarkably coherent and intelligent vision for the franchise’s future. It feels less like a random wishlist and more like a calculated design document.

  • Response to Feedback: The direct re-introduction of a deep, strategic party system is a clear and direct answer to the most common critique of Final Fantasy XVI. It shows a development team that is listening to its audience.
  • Thematic Consistency: The theme of a planet dying due to the misuse of its life force is a cornerstone of the Final Fantasy series, most notably in Final Fantasy VII. This rumor takes that classic theme and gives it a fresh, gothic-horror twist.
  • Creative Business Unit III’s DNA: The team behind XVI proved its mastery of dark fantasy, mature storytelling, and incredible world-building. A project with the tone and scope of “Requiem” fits perfectly within their established wheelhouse.
  • A Natural Evolution: The proposed “Resonance” system feels like a logical next step for the series’ combat, elegantly merging the strategic party management of the past with the fluid action mechanics of the present.

If these rumors hold even a kernel of truth, Final Fantasy XVII is shaping up to be an exceptionally thoughtful and ambitious project. It appears to be a game that respects its own legacy while bravely stepping into a new, darker light.

Conclusion: A New Dawn in the Long Night

The “Project Requiem” leaks have ignited the imagination of the Final Fantasy community, and for good reason. They present a vision of a game that is at once familiar and startlingly new—a return to the strategic, party-based adventures that defined a generation, but wrapped in a somber, atmospheric, and mature new world. The rumored setting of Noctis Aeterna is a masterstroke of world-building, and the innovative Resonance combat system has the potential to be a landmark achievement in RPG design.

While Square Enix remains silent, the sheer detail and coherence of these rumors suggest we may be getting our first real glimpse into the future. It is a future that looks dark, challenging, and utterly captivating. The requiem for the old ways may have already begun, heralding the dawn of a bold new era for Final Fantasy.

Tags: FF17Final FantasyFinal Fantasy 17 LeaksFinal Fantasy XVIIGaming RumorsJRPGNext Gen GamingProject RequiemPS6 GamesSquare EnixVideo Game News
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